Thursday, August 9, 2007

Great Games in the Modern World

Thursday night, two of my friends and I played Diablo II and had a great time! We'll probably spend a good portion of our lunch hour today discussing our exploits. One of the amazing things about this experience is that Diablo II came out in 2000! [1] After almost seven years, the game holds almost all the thrills it had initially (it's only missing the "freshness" aspect.)

This got me to thinking about what it takes for a game to be "great" in our modern era. I think it comes down to a few attributes, and a game can be missing one of these and probably still be great.
  1. Individualization.
  2. Replay value.
  3. Multiple goals.
  4. Well disguised complexity.
  5. Freshness.
  6. Longevity.

To read the complete blog entry, click here. And for its follow-up entry, click here.



[Originally published 7/6/07]

Random Snippet

Every once in a while, my mind wants to produce a snippet -- a short piece of fiction which typically captures a mood. Today, this came tumbling out through my keyboard:



The tumbler rolled himself, a brightly colored ball of human contortion, from across the room. Directly in front of me, he sprang to his feet, a living jack-in-the-box, hands extended in upturned fists. I gazed at him quizzically; his lidless eyes and his forced smile were accentuated by his face paint, both threatening and tempting me. A slow tilted incline of his head urged me to look at his hands. I did. The left opened, slowly, to reveal the remains of a large spider, crushed, sticky and sweaty. As the fingers of the right hand began to loosen, I realized what must be inside. I turned; I ran; I screamed.

I don't think I made it to the door before I died.



Don't worry, not every snippet is quite so dark.

Have a great weekend.

[Originally published 7/13/07]